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I highly agree with Fluury that crowns should be a game changer. If I mess with them at all it's to mess with cursed weapons and the alternate Caves since that place is entertaining, but that's about it. I dunno if the devs have more they want to do with the crowns or how finished/unfinished they are, but I'd love to see ALOT more done with the concept. Half the time they just feel like bizarro mutations that normally I'd never take. Game changing indeed, is what they need to be. I just never find myself wanting to mess with them. The crowns seem like they could be a really fun idea. I want Crowns to be actual game-changing, I'll throw my idea of Crown of Explosions sometimes causing enemy shots to cause a mini explosion which isnt capable of dealing damage to the player yet destroys walls and something else which benefits the player, so the explosives-buff is just a tiny thing instead of it being all around it. And crown of Love, the one that gives you all ammo chest, is another good late game crown in case you are finally comfortable with your weapons.Ĭrown of Life has potential, but the HP chest needs to be more consistent, it should spawn 100% of the time IMO. Crown of Destiny used to be viable as a late game crown where you already had you're ultra and you just wanted to get that extra mutation, but now im sure it doesnt work out since its a pre-loop crown.Ĭrown of protection, the one giving you HP instead of ammo, is ok but I prefer 2 ammo over just 1 HP. The only good one is Crown Of Curses and Crown of Blood.
CROWNS NUCLEAR THRONE TOGETHER WINDOWS
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#Nuclear throne together ultra mutation tutorial windows# You no longer accidentally pick up weapons when entering secret areas via objects.Jungle now consistently offers new mutations on each visit.Proto chest now defaults to rusty revolver if it's weapon is gone.You can now blow up the last enemy with Melting's Ultra A (the trick: it'll leave a corpse).Select enemies now just don't increment kill count instead of reducing it by 1.Mimics are no longer multiplied on loops.IDPD grenades now harm IDPD (alongside everyone else) if deflected.Player' plasma shots now hit players with iframe rules when reflected.(don't get too excited - the spread is still there and you'll still hit yourself a lot)ĭiscs now have an axis-aligned bounding box and bounce *a little* more predictably.Proto statues no longer keep rads from previous encounter if forgotten.Grenades no long persist on level change (since they could break generation / kill you).Game now auto-pauses if connection is lost to the in-use gamepad.Trying to pause mid-generation now pauses as soon as loading finishes.Weapons returned by Determination no longer have cooldown of last seen weapon in that slot.Added localization support (see lang-example.ini / copy to lang.ini for translating).Both players can now play the same character in coop without making use of bugs.Added a setting for mouselock (when available) - for windowed or multi-screen setups.Added a setting for native cursors - when supported, this gets rid of mouse lag once and for all.There's now a confirmation dialog when exiting/restarting a run R confirms in it. IDPD explosions appearing on one spot no longer stack horizontally.The game will take minor effort not to spawn the player right on top of cars/generators.Rads should now get stuck on wall edges slightly less often now.Giving up crown of destiny no longer can cause you to have -1 mutation points.Ravens no longer lift up and land on same spot if there's nowhere to fly.Hyper Crystal now clears additional area upon noticing the player.Weapons can no longer end up under $$$-specific prop. #Nuclear throne together ultra mutation tutorial windows#.